期待外れに終わった「軍艦島」興行で韓国の“反日”映画界に生まれたトラウマ=韓国ネットは反論「映画はそもそもフィクション。歪曲とは違う」 – Record China


Record China

期待外れに終わった「軍艦島」興行で韓国の“反日”映画界に生まれたトラウマ=韓国ネットは反論「映画はそもそもフィクション。歪曲とは違う」
Record China
この「予想もしなかった」同作の失敗により、韓国映画、特に日本統治時代や歴史的偉人を描いた作品の周辺では「歪曲論争」に巻き込まれないよう警戒感が生まれているという。例えば韓国人なら誰もが知る独立運動家・金九(キム・グ)の若き日の姿を描いた「隊長キム・ ...

and more »

Greater China Distributed Denial of Service (DDoS) Solution Market, Forecast to 2021 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "Greater China Distributed Denial of Service (DDoS) Solution Market, Forecast to 2021" report has been added to Research and Markets' offering.


The Greater China DDoS solution market grew by 36.8% on a YoY basis, generating $102.7 million in 2016

China remained the key contributor to the overall revenue of the GCR market, followed by Hong Kong and Taiwan. The on-premise solution segment recorded a significant growth of 28.8%, achieved market revenue of $73.4 million in 2016. The cloud-based DDoS solution segment continued to experience a stronger growth than the on-premise solution segment, recording a market revenue of $29.3 million in 2016 with the stronger YoY growth rate of 61.8%.

Market trends are analyzed for the study period 2015 to 2021, with the base year being 2016. DDoS solution is the key focus area in this study. The vertical segmentation in this study includes the government, banking, financial services and Insurance (BFSI), service provider, manufacturing, education, eCommerce, and other sectors.

Key Topics Covered:

1. Market Overview

2. Forecasts and Trends

3. Market Share and Competitive Landscape Analysis

4. Growth Opportunities and Call to Action

5. The Last Word

6. Appendix

Companies Mentioned

  • Arbor Networks
  • Cloudflare
  • F5 Networks
  • Genie Networks
  • Huawei
  • NSFOCUS
  • Radware

For more information about this report visit https://www.researchandmarkets.com/research/3skc5j/greater_china


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: IT Security

Merkle to Host Webinar on Digital Marketing in China

COLUMBIA, Md.--(BUSINESS WIRE)--Merkle (www.merkleinc.com), a leading technology-enabled, data-driven performance marketing agency, announced that it will host a webinar titled The Baidu Playbook: Dos & Don’ts for Digital Marketers. The event will take place Tuesday, September 26, at 11:00 a.m. ET, and will feature Merkle speakers Dalton Dorné, senior vice president, marketing, Alex Turowski, director, SEM, and Hermes Ma, senior manager, search, Greater China & South Korea.


China can be a complex and sophisticated market for digital marketers. Concerns around translation, transparency, and different technology can be overwhelming for marketers. To seize the massive opportunities in China, the first step for international brands is to tap into China’s search engine marketing, specifically, Baidu. During the webinar, attendees will learn what it takes to successfully launch a digital media program in China, as well as the common pitfalls to avoid.

Marketers can learn more about this digital media landscape and how to be successful with digital marketing in China by reading Merkle’s complimentary white paper, The Baidu Marketing Playbook: Dos and Don’ts for Digital Advertising in China.

“It’s no secret that China is a sophisticated market for digital advertisers,” said Dorné. “Marketers shouldn’t be intimidated by the intricacies of a China-based digital strategy or allow them to be a roadblock to seizing the vast opportunity of this massive market. This webinar will help simplify some of the complexities of embarking on a search strategy with Baidu and help marketers avoid some of the most common pitfalls.”

To learn how to build or grow your organization’s strategy in China, contact the Merkle team today.

About Merkle

Merkle is a leading data-driven, technology-enabled, global performance marketing agency that specializes in the delivery of unique, personalized customer experiences across platforms and devices. For more than 30 years, Fortune 1000 companies and leading nonprofit organizations have partnered with Merkle to maximize the value of their customer portfolios. The agency’s heritage in data, technology, and analytics forms the foundation for its unmatched skills in understanding consumer insights that drive people-based marketing strategies. Its combined strengths in performance media, customer experience, customer relationship management, loyalty, and enterprise marketing technology drive improved marketing results and competitive advantage. With 4,400 employees, Merkle is headquartered in Columbia, Maryland, with 16 additional offices in the US and 11 offices in Europe and Asia. In 2016, the agency joined the Dentsu Aegis Network. For more information, contact Merkle at 1-877-9-Merkle or visit www.merkleinc.com.


Contacts

Merkle Inc.
Sarah Bourdeau, 443-542-4288
SBourdeau@merkleinc.com

BrainMaps China Doubles Number of English Language Centers for Third Consecutive Year; All Incorporate Neuroscience-Based Learning Programs in Innovative Online-to-Offline (O2O) Model

Using a blended O2O learning model with the online Fast ForWord® and Reading Assistant™ programs from Scientific Learning Corp., BrainMaps helps children ages 5-16 quickly achieve English proficiency

OAKLAND, Calif.--(BUSINESS WIRE)--#China--With growth in 2017 expected to reach 80 English language learning centers in operation or under construction — and with dozens more in the pipeline — BrainMaps is expected to double its learning center presence for the third year in a row, once again illustrating why it was chosen as a Star Franchise in China by Entrepreneur magazine. A key factor driving this growth is the success of BrainMaps’ O2O blended learning approach, which includes the online Fast ForWord and Reading Assistant programs from Scientific Learning Corp. (OTC PINK:SCIL), instruction from local Chinese teachers who speak English, and live performance and public speaking activities.


Since January, BrainMaps Learning Centers have expanded from 13 to 24 cities across China. At the core of this learning center model are the online neuroscience-based Fast ForWord and Reading Assistant programs, which address three critical steps for English language proficiency. The programs prepare the brain to “hear” the sounds of English, provide intensive practice on English language and reading skills, and use speech verification technology to support and listen to students as they read aloud. To further develop their skills, BrainMaps students also work offline with local English-speaking teachers in the centers, which provides a cost-effective alternative to hiring native English speakers from other countries.

Using the Fast ForWord and Reading Assistant programs in conjunction with project-based learning, guided reading, storytelling and public speaking experiences, and performance recitals, BrainMaps students are able to achieve high levels of English proficiency in as little as three years. This approach, which also includes learning experiences outside of the centers, helps students build their confidence and motivates them to broaden and deepen their English usage in a variety of real-life settings.

Among the outside learning experiences that BrainMaps has sponsored this year are events in Beijing, Shenzhen, and Changshu. Students from the BrainMaps Sanlitun Center presented an adaptation of “Swan Lake” at the National Conference Centre of Beijing. The Tianli Center in Shenzhen invited children and their parents to shop and bargain for goods “sold” by their English teachers in an English-only environment. Children could also deliver speeches to earn extra money and take part in a live auction. To celebrate the Spring Festival of China, children from the Changshu Center performed a play in English during the Lunar New Year Show on TV. In the summer, the center also cooperated with the Poly Theatre to present several local performances.

“These events help BrainMaps centers distinguish themselves as places where students build English skills, but more importantly, build the confidence to use those skills daily,” said Rick Lee, CEO of BrainMaps. “Combining Scientific Learning’s online programs with BrainMaps’ classroom activities and performance opportunities gives students an edge in gaining English skills fast — and in a highly motivating and enduring way.”

For more information, visit www.scientificlearning.com.

Safe Harbor Statement: The information posted in this release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding expected future growth in the number of BrainMaps centers. You can identify these statements by use of the words "may," "will," "should," "plans," "explores," "expects," "anticipates," "continue," "estimate," "project," "intend," and similar expressions. Forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from those projected or anticipated. These risks and uncertainties include, but are not limited to, general economic and business conditions, effects of potential geopolitical unrest and regional conflicts, competition, changes in technology and methods of marketing, and various other factors beyond the Company's control. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, it can provide no assurance that such expectations will prove to have been correct. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date made. Except as required by law, the Company assumes no obligation to update or revise any forward-looking statements.


Contacts

Scientific Learning Corp.
Hallie Smith, 619-888-0887
hsmith@scilearn.com

OT-Morpho Launches with CMBC the First Payment Card Featuring MOTION CODETM Dynamic CVV2 in China

  • High-tech powered card with dynamic security code (CVV2) that changes automatically every hour, displayed on embedded mini-screen
  • A solution with no impact on cardholder journey for safer online transactions: if stolen, this dynamic data becomes rapidly unusable
  • CMBC is the first bank to launch MOTION CODETM in Asia, featured on their new high-end VISA Signature card
  • A CMBC WeChat application to present the offer and order easily in one click

PARIS--(BUSINESS WIRE)--OT-Morpho, a world leader in digital security and identification technologies, today announced that Chinese bank CMBC’s new Visa Signature credit card is the first one in China to feature MOTION CODETM, a technology developed by OT-Morpho to provide a higher security for internet transactions, considerably reducing the risk of online fraud.



Traditional payment cards feature a static cryptogram (CVV2) used to pay online, printed on the back of the card next to the signature panel. This data, as well as the card number (PAN) and expiry date, may be stolen and used to pay online fraudulently.

With MOTION CODETM, the CVV2 becomes dynamic: the 3 digits appear permanently on a mini screen embedded within the card, but they change automatically every hour, without the need for the cardholder to press any button. That way, any stolen data becomes rapidly unusable online by a fraudster.

This genuine technological prowess was made possible by OT-Morpho’s expertise in “powered cards”, which are high-tech payment cards that contain additional electronic components, mini screens, LEDs or even fingerprint sensors, and that are powered by super thin batteries, yet keeping the same 0.8mm thickness and flexibility as a normal payment card.

E-commerce has become a daily habit for millions of Chinese people who are shopping both locally and internationally. CMBC together with OT-Morpho is targeting the cross-boarder e-commerce transactions providing this unique Visa Signature credit card to its cardholders addressing their specific needs:

  • Protection against online fraud with MOTION CODETM cards provided by OT-Morpho
  • Specific discounts for international travelers (hotels & airlines)
  • Additional Insurance on goods purchased online internationally

“CMBC is the first bank in China and in Asia to launch MOTION CODETM and, furthermore, is doing so via WeChat to benefit from the power of this social network in China to provide an easy way for CMBC customers to order their MOTION CODETM card in one click. OT-Morpho, as CMBC’s preferred partner for its payment card operations since 2010, is very proud to launch this first credit card with dynamic cryptogram to guarantee top-level security for online payments” declared Mark Garvie, Asia Pacific Managing Director of the Financial Services Institutions at OT.

OT-Morpho is a world leader in digital security & identification technologies with the ambition to empower citizens and consumers alike to interact, pay, connect, commute and travel in ways that are now possible in a connected world.
As our physical and digital, civil and commercial lifestyles converge, OT-Morpho stands precisely at that crossroads to leverage the best in security and identity technologies and offer customized solutions to a wide range of international clients from key industries, including Financial services, Telecom, Identity, Security and IoT.

For further information:
www.morpho.com and www.oberthur.com
Follow @Morpho and @OT_TheMcompany on Twitter.


Contacts

OT-Morpho
Press
Julien Tahmissian, T + 33 (0)1 58 47 90 54
julien.tahmissian@havas.com
or
Niels Gaubert, T + 33 (0)6 13 39 33 36
niels.gaubert@havas.com

2017 China TV-Based Games Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: TV-Based Games" report has been added to Research and Markets' offering.


Our analysis shows that although TV-based gaming in China is currently a small part of the overall market, it represents a significant new avenue for spending and a path to the living room of billions of households. With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world, and projected growth in the TV-based segment will represent an enormous surge in revenue. The report explains our analysis on the factors that are driving and inhibiting growth as well as which platforms and publishers, both foreign and domestic, are important.

Key takeaways from the analysis:

  • 10.3 million people in China play digital games with TVs as screens, rising to 21.5 million by 2021.
  • Consoles are more important for gaming than OTT boxes, specifically PS4 and Xbox One.
  • PS4 and Xbox One are legally available but growth has been slow, with no real driver for adoption by hard-core gamers.
  • Dedicated gaming boxes such as the TGP Box (micro-console that runs Windows and WeGame) are used mostly for streaming rather than playing games.
  • TV games software revenue will rise from $253 million in 2016 to $711 million in 2021.

Key Topics Covered:

1. About

2. Executive Summary

3. China's TV-Based Games Market Overview

4. A Closer Look at the PS4, Xbox One and Chinese Boxes

5. Gamer Insights

6. Regulations

7. Glossary

Companies Mentioned

  • FUZE
  • Linekong
  • Microsoft
  • Nintendo
  • Sony
  • TenCent
  • Windows

For more information about this report visit https://www.researchandmarkets.com/research/xq66qw/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services

2017 China eSports Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: eSports" report has been added to Research and Markets' offering.


With more than 200 million fans and the most top competitors and teams, China dominates the global esports market and is also the most advanced in terms of esports infrastructure and venues. Many of China's leading companies are investing billions to grow the market. The report explains our analysis on the factors that are driving and inhibiting growth as well as which companies, games, and competitors, both foreign and domestic, are important.

Key takeaways from the analysis:

  • The market size for professional esports in China in 2017 will be $1.26 billion, not including the revenue from Chinese gamers playing esports games
  • Chinese professional gaming teams have earned cult-like status among millions of domestic gamers, and are leading contenders at most worldwide esports tournaments.
  • The growing popularity of esports has led to a resurgence in I-caf usage. Gamers not only play esports games and tournaments at I-cafs, they also watch online streams of the country's best players.
  • Social media has been a key driver of esports leading to live game broadcasts, interaction between fans and professional, sponsorships and advertising.
  • Some of the most popular esports games in China include League of Legends, Dota 2, CrossFire, Clash Royale and Honor of Kings.
  • Mobile esports will drive growth in 2017 and beyond due to the proliferation of smartphones, growing popularity of mobile esports titles and ability to stream tournaments on-the-go.

Key Topics Covered:

1. About

2. eSports Market Overview

3. Genres & Trends

4. Notable Companies & Games

5. Notable Teams & Pros

6. Gamer Insights

7. Internet Cafes

8. Tournaments

9. Regulations

10. Glossary

Companies Mentioned

  • Alibaba
  • Alisports
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/kw2jfj/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming

China Digital Games Market Data Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Digital Games Market Data Report" report has been added to Research and Markets' offering.


China will enjoy strong growth in digital gamers and games revenue in the next 5 years, to reach $35 billion USD in domestic revenue by 2021. With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world for PC online and mobile games. The report explains our analysis on where that growth will come from, which segments are hot now and growing, and what the impact on the holistic games industry will be.

Key Takeaways From The Analysis:

  • China's games market is projected to grow from $26 billion in 2017 to $35 billion in domestic revenue by 2021.
  • Mobile games revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58% of total games revenue in 2021.
  • PC online games will grow by a very modest 1.5% compounded annual growth rate through 2021, but there is major movement within the category between genres with MMORPGs in decline and MOBA and FPS in ascent.
  • TV-based games revenue (excluding grey market consoles) will only account for 1.2% the market by 2021, with PlayStation currently leading the console wars by a large margin. We expect an increase in sales of grey market consoles as the global launch of new consoles occurs prior to the official entry into China.
  • 44% of the Chinese population in 2017 plays games, growing to 54% of the population, and almost 90% of all internet users, in 2021.
  • Esports is a driver of demand for PC and mobile games, and is also a driver in the uptick of use of Internet cafes to play PC games.

Key Topics Covered:

1. About

2. Executive Summary

3. China's PC Online Games Market

4. China's Mobile Games Market

5. China's TV Games Market

6. Gamers Overview

7. Online Game Rankings and Lists

8. Glossary & Background Data

For more information about this report visit https://www.researchandmarkets.com/research/4bcm9z/2017_china


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming, Video Games and Consoles

2017 China Mobile Games Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: Mobile Games" report has been added to Research and Markets' offering.


With more than $14 billion in domestic mobile games revenue projected by 2021, China is the single most important market in the world for mobile games. There are more than 500 million gamers in China, more than the entire population of the United States, which presents a great opportunity for global game developers and publishers. However, regulations and other factors make it challenging for foreign companies to launch mobile games in China - it's critical to understand the market and take the right steps.

Key takeaways from the analysis:

  • Mobile game revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58% of total games revenue in 2021.
  • There were 503 million mobile gamers in 2016, rising to 699 million in 2021.
  • Domestic market size in 2016 was $8.4 billion, rising to $14.4 billion in 2021.
  • The demand for esports and the expansion into new genres suitable for core gamers are two of many drivers in the fast-growth mobile games market.
  • The Top 20 of 400+ Android app stores account for 95% of distribution.
  • Market share of new, expensive phones has fallen dramatically to the demand for quality, low-cost Android phones with mid to high-end specs.

Key Topics Covered:

1. About

2. Executive Summary

3. China's Mobile Games Market Overview

4. Segments, Genres & Trends

5. Publishers & Distribution Channels

6. Gamer Insights

7. Mobile Devices & Hardware

8. Regulations

9. Launching a Mobile Game in China

10. M&A Events

11. Glossary & Background Data

Companies Mentioned

  • NetEase
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/n95h5w/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Mobile Content

2017 China PC Online Gaming Market report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: PC Online Gaming" report has been added to Research and Markets' offering.


With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world for games, and PC online games remain at the heart of China's digital games market. With more than $15 billion in 2016 and new growth projected each year, the PC online games market China presents a great opportunity for global game developers and publishers. However, it's critical that foreign companies wanting to market games in China understand the market.

Key takeaways from the analysis:

  • Despite the rapid ascent of Mobile games and the legal launch of consoles in 2015 after a 14-year ban, PC Online games remain at the heart of China's digital games market.
  • PC Online games generated $15 billion in 2016 and the market is projected to grow each year. Flat revenue growth does not reflect strong usage of PC games, rather it reflects lower paying ratios, higher ARPPU and lower cost of popular genres of games such as MOBA, FPS and Strategy.
  • MMORPGs are in decline as younger gamers have embraced MOBA, FPS and Strategy games. Gamers have historically spent more to play MMORPGs and now are falling out of favor.
  • Esports has become a driver of demand for PC Online games, and is also a driver in the uptick of use of I-cafes to play PC games. This is rising the ocean too, as other industries emerge to support esports (stadiums, I-cafes, streaming, etc).

2017 topic reports include:

1. PC Online Games

2. Mobile Games

3. TV-Based Games

4. Esports (including I-cafes)

5. Virtual Reality/Augmented Reality

Companies Mentioned

  • NetEase
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/35q2t2/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming

China Virtual Reality/Augmented Reality/Mixed Reality (VR/AR/MR) Market Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: Virtual Reality/Augmented Reality/Mixed Reality (VR/AR/MR) Market Report" report has been added to Research and Markets' offering.


Virtual reality has been embraced in China and Chinese consumers have shown a willingness to go out and purchase VR devices or experiences, whereas consumer interest in the West has been considerably more muted.

As the world's most important market for VR, China is actively investing in the promising mobile and high-end segments of VR for gaming and many of the leading Chinese tech companies are embracing VR in earnest. The report explains our analysis on the factors that are driving growth as well as which technologies, companies, and games are important.

Key Takeaways From The Analysis:

  • Virtual reality hardware and software revenue will rise from $249 million in 2016 to $1.7 billion in 2021.
  • There are more than 200 active virtual reality (VR) and augmented reality (AR) startups in China.
  • There are more than 5,000 VR experience zones across the China. This expected to rise in 2017, driving higher use of PC-based VR hardware and software.
  • Total spending on VR hardware in 2016 totaled $235 million, driven by a high volume of mobile VR headsets at low average selling prices alongside a low volume of PC and console VR headsets at high prices.
  • Mobile VR overall is currently the main driver of virtual reality in China, driven by low cost, ease of use and compatibility.
  • PC-based VR has many barriers to entry at this point, but will become just as important as Mobile VR in the long term.
  • 2017 marks a year of consolidation with many small VR and AR companies leaving the market, even after they have received investment, while those at the top expand their positions.

Key Topics Covered:

1. About

2. Executive Summary

3. China's VR/AR/MR Market Overview

4. A Closer Look at the Hardware

5. Notable Companies & Games

6. Gamer Insights

7. Investment Events

8. Regulations

9. Glossary

Companies Mentioned

  • Alibaba
  • Baidu
  • Tencent

For more information about this report visit https://www.researchandmarkets.com/research/p5pn8n/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality

Axalta Collaborates with Universities in China

Launches Internship Program to Develop Future Coating Industry Talent


SHANGHAI--(BUSINESS WIRE)--Axalta Coating Systems (NYSE: AXTA) has launched its Axalta Paints the Future internship program, which aims to develop future talent for the coating industry in China. The program offers internships to outstanding university students from four Chinese universities – Shanghai Jiaotong University, East China University of Science and Technology, Tianjin University, and Shanghai University of Engineering Science - that major in chemistry, chemical engineering and material science.

Axalta Paints the Future program aligns with the company’s global support of science, technology, engineering and mathematics (STEM) education. In China, the program will expand on its Axalta Sustainable Education Program, which echos China’s national agenda for sustainable economic development and growth.

“Talent is the key to developing the coating industry. As a leading global coatings company, Axalta is committed to fostering the future generation of technicians and scientists for the industry across China. That is why we are rolling out the Axalta Paints the Future program. The R&D, engineering, product development, testing, training facilities and industry experts available at our new Asia-Pacific Technology Center will take on a crucial role as the produce-learn-research base for this program,” said Willie Wu, Vice President and President of Axalta Greater China.

“As a university, we are privileged to benefit from Axalta Paints the Future, which I believe will bring a meaningful and professional experience to college students. The programs will help to broaden students’ horizons with the resources, exposure, and support needed to develop their skills and capabilities in a realistic work environment. Axalta’s contribution and commitment to China’s education will not only benefit students, but also the entire coating industry,” said Professor Chen Kaimin from Shanghai University of Engineering Science.

The first group of interns, comprised of 17 students that major in chemistry and chemical engineering, will undergo a two- to ten-month internship at Axalta’s Asia-Pacific Technology Center. The interns will explore high performance coating technology, coating applications in the automotive industry, chemical production safety practices, as well as marketing and sales. To enhance the real-world experience, the program enables interns to participate in operations at select vehicle OEM plants. The program also offers a series of career training including mentoring, career planning, and time management, to help the students develop a diversified set of skills and experiences.

About Axalta Coating Systems

Axalta is a leading global company focused solely on coatings and providing customers with innovative, colorful, beautiful and sustainable solutions. From light OEM vehicles, commercial vehicles and refinish applications to electric motors, buildings and pipelines, our coatings are designed to prevent corrosion, increase productivity and enable the materials we coat to last longer. With more than 150 years of experience in the coatings industry, the 13,600 people of Axalta continue to find ways to better serve our more than 100,000 customers in 130 countries every day with the finest coatings, application systems and technology. For more information visit axaltacoatingsystems.com and follow us @Axalta on Twitter and on LinkedIn.


Contacts

Axalta Coating Systems
Yang Hu
D +(86)21-6020-3594
F +(86)21-6020-3667
Yang.hu@axaltacs.com
axaltacoatingsystems.com
or
EBA Communications
Diana Chang
D + (86) 21-6289-3489 ext 15
F + (86) 21-6289 5891
diana.chang@ebacomms.com

中国初のネット有名人村が武漢に完成 – Record China


Record China

中国初のネット有名人村が武漢に完成
Record China
同村は、今年10月に正式にオープンしたのち、東欧メイド館、アイドル・シアター、アニメ・漫画撮影スタジオ、ロリータ体験館など、ネット有名人の仕事と関係のある施設が集結し、ライブ配信文化が凝縮した、若者の最新トレンドのランドマークとなる。花博匯のネット有名人村には今後、ユニークな ... 武漢花博匯のネット有名 ...

K−POPグループ防弾少年団が韓国歌手で初の快挙達成=ネットは「愛国者!」「韓国文化の発展にかなり貢献」と大興奮 – Record China


Record China

K−POPグループ防弾少年団が韓国歌手で初の快挙達成=ネットは「愛国者!」「韓国文化の発展にかなり貢献」と大興奮
Record China
防弾少年団は今月18日にミニアルバム「LOVE YOURSELF 承 'Her'』を公開、米国、英国など世界73カ国でiTunes「トップアルバムチャート」1位、ノルウェー、ブラジルなど29カ国でタイトル曲「DNA」が「トップソングチャート」1位を記録する勢いをみせている。それだけではない。

and more »

China Pharmaceutical Sector Report: 2017 1st Quarter – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "China Pharmaceutical Sector Report 2017 1st Quarter" report has been added to Research and Markets' offering.


This report provides a complete and detailed analysis of the pharmaceutical sector for China. In-depth business intelligence is presented in a standard format across countries and regions, providing a balanced mix between analysis and data.

China is the world's second largest pharmaceutical market after the US and the largest producer and exporter of active pharmaceutical ingredients (APIs) globally. Since it is the world's most populous country, with a large ageing population, the healthcare and pharmaceutical industries are of key importance to the government, which has launched a series of reforms in both sectors over the last few years.

The pharmaceutical sector is going through transformation and liberalisation, which are expected to narrow the price gap between local and foreign drug manufacturers and to increase competition and sector consolidation. Along with the removal of the price cap on drugs in 2015, the government has increased its supervisory role.

What this Report Allows you to do:

  • Understand the key elements at play in the pharmaceutical sector in China
  • Access forecasts for growth in the sector
  • View key data on production and sales for the sector in China
  • Crystallise the forces both driving and restraining this sector in China
  • Build a complete perspective on sector trade, investment and employment
  • Understand the competitive landscape and who the major players are
  • View M&A activity and major deals
  • Gain an understanding of the regulatory environment for the sector in China
  • Build a clear picture of trends and issues for sub-sectors (western medicine, traditional Chinese medicine).

Executive Summary:

Key Topics Covered:

1. Executive Summary

  • Sector In Numbers
  • Sector Overview
  • Sector Snapshot
  • Driving Forces
  • Restraining Forces

2. Sector In Focus Quarterly Update

  • Quarterly Summary
  • Sector Outlook
  • Sector Highlights
  • Main Sector Indicators
  • Top M&A Deals
  • M&A Activity

3. Competitive Landscape

  • Highlights
  • Top pharmaceutical Enterprises
  • Top pharmaceutical Manufacturers
  • Top pharmaceutical Exporters
  • Top 10 Listed Companies
  • Top Listed Companies

4. Companies In Focus

  • Shanghai pharmaceuticals Holding Co Ltd
  • Nanjing pharmaceutical Co Ltd
  • Huadong Medicine Co Ltd
  • China Meheco Co Ltd
  • Kangmei pharmaceutical Co Ltd

5. Regulatory Environment

  • Governmentlicy
  • Healthcare Reform
  • Sector Reform
  • Anti-Corruption policies

6. Western Medicine

  • Highlights
  • Main Indicators By Segment

7. Traditional Chinese Medicine

  • Highlights
  • Main Indicators By Segment

For more information about this report visit https://www.researchandmarkets.com/research/c8xwqq/china


Contacts

Research and Markets
Laura Wood, Senior Manager
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Related Topics: Pharmaceuticals