Global Healthcare Construction Projects Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "Project Insight - Global Healthcare Construction Projects" report has been added to Research and Markets' offering.


The report provides detailed market analysis, information and insights based on over 1910 CIC projects in the Global market. The report provides detailed metrics on health construction projects (as tracked by CIC) split by country, type and value. Detailed metrics are also provided for the top 10 countries.

The Construction Intelligence Center (CIC) is currently tracking healthcare construction projects globally with a total value of US$406 billion. Of this US$209 billion is already in execution.

The Americas accounts for the highest share with US$138.2 billion. Europe is in second place, with projects with a value of US$116.5 billion, ahead of Asia-Pacific in third with projects valued at US$96.5 billion.

Overall this pipeline of projects equates to 514,000 new beds being added, including over 43,000 in the US alone.

The largest projects currently in execution are the US$5.47 billion DNV Godstrup Regional Hospital in Denmark, the US$3.4 billion Jeddah Security Forces Medical City and the US$3.39 billion Riyadh Security Forces Medical City, whilst in development are the US$10.0 billion Chengdu Healthcare Park in China, the US$4.3 billion Gaustad Hospital Development in Norway and the US$2.3 billion University Hospital Redevelopment in Zurich, Switzerland.

Key Topics Covered:

1. Global Overview

2. Regional Overview - The Americas

3. Regional Overview - Europe

4. Regional Overview - Asia-Pacific

5. Regional Overview - Middle East and Africa

6. Project Analytics by Country

7. Methodology

For more information about this report visit https://www.researchandmarkets.com/research/9m98vs/project_insight


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
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Related Topics: Healthcare Services, Construction

2017 China TV-Based Games Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: TV-Based Games" report has been added to Research and Markets' offering.


Our analysis shows that although TV-based gaming in China is currently a small part of the overall market, it represents a significant new avenue for spending and a path to the living room of billions of households. With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world, and projected growth in the TV-based segment will represent an enormous surge in revenue. The report explains our analysis on the factors that are driving and inhibiting growth as well as which platforms and publishers, both foreign and domestic, are important.

Key takeaways from the analysis:

  • 10.3 million people in China play digital games with TVs as screens, rising to 21.5 million by 2021.
  • Consoles are more important for gaming than OTT boxes, specifically PS4 and Xbox One.
  • PS4 and Xbox One are legally available but growth has been slow, with no real driver for adoption by hard-core gamers.
  • Dedicated gaming boxes such as the TGP Box (micro-console that runs Windows and WeGame) are used mostly for streaming rather than playing games.
  • TV games software revenue will rise from $253 million in 2016 to $711 million in 2021.

Key Topics Covered:

1. About

2. Executive Summary

3. China's TV-Based Games Market Overview

4. A Closer Look at the PS4, Xbox One and Chinese Boxes

5. Gamer Insights

6. Regulations

7. Glossary

Companies Mentioned

  • FUZE
  • Linekong
  • Microsoft
  • Nintendo
  • Sony
  • TenCent
  • Windows

For more information about this report visit https://www.researchandmarkets.com/research/xq66qw/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services

2017 China eSports Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: eSports" report has been added to Research and Markets' offering.


With more than 200 million fans and the most top competitors and teams, China dominates the global esports market and is also the most advanced in terms of esports infrastructure and venues. Many of China's leading companies are investing billions to grow the market. The report explains our analysis on the factors that are driving and inhibiting growth as well as which companies, games, and competitors, both foreign and domestic, are important.

Key takeaways from the analysis:

  • The market size for professional esports in China in 2017 will be $1.26 billion, not including the revenue from Chinese gamers playing esports games
  • Chinese professional gaming teams have earned cult-like status among millions of domestic gamers, and are leading contenders at most worldwide esports tournaments.
  • The growing popularity of esports has led to a resurgence in I-caf usage. Gamers not only play esports games and tournaments at I-cafs, they also watch online streams of the country's best players.
  • Social media has been a key driver of esports leading to live game broadcasts, interaction between fans and professional, sponsorships and advertising.
  • Some of the most popular esports games in China include League of Legends, Dota 2, CrossFire, Clash Royale and Honor of Kings.
  • Mobile esports will drive growth in 2017 and beyond due to the proliferation of smartphones, growing popularity of mobile esports titles and ability to stream tournaments on-the-go.

Key Topics Covered:

1. About

2. eSports Market Overview

3. Genres & Trends

4. Notable Companies & Games

5. Notable Teams & Pros

6. Gamer Insights

7. Internet Cafes

8. Tournaments

9. Regulations

10. Glossary

Companies Mentioned

  • Alibaba
  • Alisports
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/kw2jfj/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming

China Digital Games Market Data Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Digital Games Market Data Report" report has been added to Research and Markets' offering.


China will enjoy strong growth in digital gamers and games revenue in the next 5 years, to reach $35 billion USD in domestic revenue by 2021. With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world for PC online and mobile games. The report explains our analysis on where that growth will come from, which segments are hot now and growing, and what the impact on the holistic games industry will be.

Key Takeaways From The Analysis:

  • China's games market is projected to grow from $26 billion in 2017 to $35 billion in domestic revenue by 2021.
  • Mobile games revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58% of total games revenue in 2021.
  • PC online games will grow by a very modest 1.5% compounded annual growth rate through 2021, but there is major movement within the category between genres with MMORPGs in decline and MOBA and FPS in ascent.
  • TV-based games revenue (excluding grey market consoles) will only account for 1.2% the market by 2021, with PlayStation currently leading the console wars by a large margin. We expect an increase in sales of grey market consoles as the global launch of new consoles occurs prior to the official entry into China.
  • 44% of the Chinese population in 2017 plays games, growing to 54% of the population, and almost 90% of all internet users, in 2021.
  • Esports is a driver of demand for PC and mobile games, and is also a driver in the uptick of use of Internet cafes to play PC games.

Key Topics Covered:

1. About

2. Executive Summary

3. China's PC Online Games Market

4. China's Mobile Games Market

5. China's TV Games Market

6. Gamers Overview

7. Online Game Rankings and Lists

8. Glossary & Background Data

For more information about this report visit https://www.researchandmarkets.com/research/4bcm9z/2017_china


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming, Video Games and Consoles

2017 China Mobile Games Market Report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: Mobile Games" report has been added to Research and Markets' offering.


With more than $14 billion in domestic mobile games revenue projected by 2021, China is the single most important market in the world for mobile games. There are more than 500 million gamers in China, more than the entire population of the United States, which presents a great opportunity for global game developers and publishers. However, regulations and other factors make it challenging for foreign companies to launch mobile games in China - it's critical to understand the market and take the right steps.

Key takeaways from the analysis:

  • Mobile game revenue is the fastest growing segment and is projected to overtake PC online games in 2018, making up 58% of total games revenue in 2021.
  • There were 503 million mobile gamers in 2016, rising to 699 million in 2021.
  • Domestic market size in 2016 was $8.4 billion, rising to $14.4 billion in 2021.
  • The demand for esports and the expansion into new genres suitable for core gamers are two of many drivers in the fast-growth mobile games market.
  • The Top 20 of 400+ Android app stores account for 95% of distribution.
  • Market share of new, expensive phones has fallen dramatically to the demand for quality, low-cost Android phones with mid to high-end specs.

Key Topics Covered:

1. About

2. Executive Summary

3. China's Mobile Games Market Overview

4. Segments, Genres & Trends

5. Publishers & Distribution Channels

6. Gamer Insights

7. Mobile Devices & Hardware

8. Regulations

9. Launching a Mobile Game in China

10. M&A Events

11. Glossary & Background Data

Companies Mentioned

  • NetEase
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/n95h5w/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Mobile Content

2017 China PC Online Gaming Market report – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: PC Online Gaming" report has been added to Research and Markets' offering.


With 600 million gamers (nearly 2x the population of the US), the Chinese games market is the single-most important market in the world for games, and PC online games remain at the heart of China's digital games market. With more than $15 billion in 2016 and new growth projected each year, the PC online games market China presents a great opportunity for global game developers and publishers. However, it's critical that foreign companies wanting to market games in China understand the market.

Key takeaways from the analysis:

  • Despite the rapid ascent of Mobile games and the legal launch of consoles in 2015 after a 14-year ban, PC Online games remain at the heart of China's digital games market.
  • PC Online games generated $15 billion in 2016 and the market is projected to grow each year. Flat revenue growth does not reflect strong usage of PC games, rather it reflects lower paying ratios, higher ARPPU and lower cost of popular genres of games such as MOBA, FPS and Strategy.
  • MMORPGs are in decline as younger gamers have embraced MOBA, FPS and Strategy games. Gamers have historically spent more to play MMORPGs and now are falling out of favor.
  • Esports has become a driver of demand for PC Online games, and is also a driver in the uptick of use of I-cafes to play PC games. This is rising the ocean too, as other industries emerge to support esports (stadiums, I-cafes, streaming, etc).

2017 topic reports include:

1. PC Online Games

2. Mobile Games

3. TV-Based Games

4. Esports (including I-cafes)

5. Virtual Reality/Augmented Reality

Companies Mentioned

  • NetEase
  • TenCent

For more information about this report visit https://www.researchandmarkets.com/research/35q2t2/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming

China Virtual Reality/Augmented Reality/Mixed Reality (VR/AR/MR) Market Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 China Topic Report: Virtual Reality/Augmented Reality/Mixed Reality (VR/AR/MR) Market Report" report has been added to Research and Markets' offering.


Virtual reality has been embraced in China and Chinese consumers have shown a willingness to go out and purchase VR devices or experiences, whereas consumer interest in the West has been considerably more muted.

As the world's most important market for VR, China is actively investing in the promising mobile and high-end segments of VR for gaming and many of the leading Chinese tech companies are embracing VR in earnest. The report explains our analysis on the factors that are driving growth as well as which technologies, companies, and games are important.

Key Takeaways From The Analysis:

  • Virtual reality hardware and software revenue will rise from $249 million in 2016 to $1.7 billion in 2021.
  • There are more than 200 active virtual reality (VR) and augmented reality (AR) startups in China.
  • There are more than 5,000 VR experience zones across the China. This expected to rise in 2017, driving higher use of PC-based VR hardware and software.
  • Total spending on VR hardware in 2016 totaled $235 million, driven by a high volume of mobile VR headsets at low average selling prices alongside a low volume of PC and console VR headsets at high prices.
  • Mobile VR overall is currently the main driver of virtual reality in China, driven by low cost, ease of use and compatibility.
  • PC-based VR has many barriers to entry at this point, but will become just as important as Mobile VR in the long term.
  • 2017 marks a year of consolidation with many small VR and AR companies leaving the market, even after they have received investment, while those at the top expand their positions.

Key Topics Covered:

1. About

2. Executive Summary

3. China's VR/AR/MR Market Overview

4. A Closer Look at the Hardware

5. Notable Companies & Games

6. Gamer Insights

7. Investment Events

8. Regulations

9. Glossary

Companies Mentioned

  • Alibaba
  • Baidu
  • Tencent

For more information about this report visit https://www.researchandmarkets.com/research/p5pn8n/2017_china_topic


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Virtual and Augmented Reality

Malaysia Banking Sector Report 2017/2018 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "Malaysia Banking Sector Report 2017/2018" report has been added to Research and Markets' offering.


This report provides a complete and detailed analysis of the banking sector for Malaysia. In-depth business intelligence is presented in a standard format across countries and regions, providing a balanced mix between analysis and data.

The banking sector in Malaysia accounted for 4.7% of GDP in 2016, boasting assets worth 198.8% of GDP and a workforce equivalent to 3% of the total employed workers in the country in 2016. The sector was home to 27 commercial, 11 investment, and 18 Islamic banks and a diverse pool of non-bank financial institutions (NBFIs).

Household loans accounted for 56.8% of all loans extended in 2016. During the year, overall loan growth decelerated, reflecting fragile investor sentiments and a slowdown of the economy.

However, the banking system is stable and has been getting ready for the adoption of IFRS 9 in 2018, and the full Basel III framework in 2019. Supported by its banks, Malaysia aims to be a high-value added, high-income, and cashless economy by 2020.

Key Topics Covered:

1. Executive Summary

  • Sector In Numbers
  • Sector Overview
  • Sector Snapshot
  • Sector Outlook
  • Driving Forces
  • Restraining Forces

2. Sector In Focus

  • Main Economic Indicators
  • Main Sector Indicators
  • Timeline Of The Malaysian Banking Industry
  • Assets
  • Islamic Banking
  • Deposits
  • Loans
  • Npls
  • Capital Adequacy
  • Profitability
  • Liquidity
  • Household Debt
  • Inflation
  • Interest Rates
  • Globalsitioning
  • Employment

3. Competitive Landscape

  • Highlights
  • Top Companies
  • Focusint - Top 5 Banks In Asean In
  • Capital Market
  • Top M&A Deals
  • M&A Activity

4. Companies In Focus

  • Maybank Group
  • Cimb Group
  • Public Bank Group
  • Rhb Banking Group
  • Ambank Group

5. Regulatory Environment

  • Governmentlicy

6. Other Financial

  • Institutions
  • P.
  • Consumer Finance
  • Dfis
  • Leasing And Factoring Companies
  • Fintech

7. Retail Channels

  • Bank Branches
  • Financial Cards
  • ATMS
  • Internet And Mobile Banking
  • E-Money
  • Remittances
  • Cheques

For more information about this report visit https://www.researchandmarkets.com/research/xs2b82/malaysia_banking


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Banking

SpendEdge Releases Procurement Research Report for the Contact Center Outsourcing Market

LONDON--(BUSINESS WIRE)--#contactcentre--Global procurement intelligence advisory firm, SpendEdge, has announced the release of their ‘Contact Center Outsourcing Procurement Research Report.’ The insights and data in this report provide a strategic analysis of the supply markets, factors influencing purchasing decisions, procurement best practices, pricing models, supplier landscape, and an analysis of the supplier capability matrix of the IT industry. This report breaks down the data and analysis behind the procurement of contact center outsourcing and acts as an all-inclusive guide for making smart purchasing decisions.



Service providers are scaling up operations by offering services that have the right mix of onshore, nearshore, and offshore delivery models to facilitate better ROIs for buyers,” says lead SpendEdge procurement analyst Angad Singh. “The fragmented contact center outsourcing market has started to consolidate in the last four years to increase scalability and serve a global customer base,” added Angad.

Key Report Features

Supply Market Insights   Negotiation Strategies
Procurement Best Practices   Category Risk Analysis
Cost Saving Opportunities   Key Supplier Analysis
Pricing Models   Supplier Capability Matrix
 

Looking for more insights from this report? Request a free sample report

SpendEdge sample reports are free of charge and provide insights that focus on cost-saving aspects of procurement and optimization of category spend.

Report Highlights

  • The global contact center outsourcing market is expected to grow at a CAGR of 9% over the next five years due to the increased demand for improved service delivery and omnichannel customer care.
  • Buyers need to assess their requirements before deciding to adopt the complete or partial outsourcing model.
  • Suppliers need to offer protection and confidentiality of sensitive data and apply for copyrights via IP laws to avoid mishandling of sensitive data.

This report is available at a discount for a limited time only: View the report snapshot before purchasing

Contact Center Outsourcing Pricing Trends

Output-based pricing and outcome-based pricing are the two widely adopted pricing models in the global contact center outsourcing market. In the output-based pricing model, a fee is charged depending on the number of transactions processed by service providers. However, the outcome-based pricing model, the fee is calculated based on predefined business results achieved through service providers’ contributions.

We also customize reports to meet clients’ requirements.

Browse Related Reports:

About SpendEdge

SpendEdge shares your passion for driving sourcing and procurement excellence. We are a preferred procurement intelligence partner for Fortune 500 firms and other leading companies across numerous industries. Our strength lies in delivering robust, real-time procurement market intelligence that helps sourcing and procurement professionals make informed decisions. These innovative procurement solutions help enterprises transform structural capabilities, improve execution efficiency, and fast-track time to savings.


Contacts

SpendEdge
Shilpa Balakrishnan
US: +1 630 333 9501
UK: +44 208 123 1770
https://www.spendedge.com/
hello@spendedge.com

China Pharmaceutical Sector Report: 2017 1st Quarter – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "China Pharmaceutical Sector Report 2017 1st Quarter" report has been added to Research and Markets' offering.


This report provides a complete and detailed analysis of the pharmaceutical sector for China. In-depth business intelligence is presented in a standard format across countries and regions, providing a balanced mix between analysis and data.

China is the world's second largest pharmaceutical market after the US and the largest producer and exporter of active pharmaceutical ingredients (APIs) globally. Since it is the world's most populous country, with a large ageing population, the healthcare and pharmaceutical industries are of key importance to the government, which has launched a series of reforms in both sectors over the last few years.

The pharmaceutical sector is going through transformation and liberalisation, which are expected to narrow the price gap between local and foreign drug manufacturers and to increase competition and sector consolidation. Along with the removal of the price cap on drugs in 2015, the government has increased its supervisory role.

What this Report Allows you to do:

  • Understand the key elements at play in the pharmaceutical sector in China
  • Access forecasts for growth in the sector
  • View key data on production and sales for the sector in China
  • Crystallise the forces both driving and restraining this sector in China
  • Build a complete perspective on sector trade, investment and employment
  • Understand the competitive landscape and who the major players are
  • View M&A activity and major deals
  • Gain an understanding of the regulatory environment for the sector in China
  • Build a clear picture of trends and issues for sub-sectors (western medicine, traditional Chinese medicine).

Executive Summary:

Key Topics Covered:

1. Executive Summary

  • Sector In Numbers
  • Sector Overview
  • Sector Snapshot
  • Driving Forces
  • Restraining Forces

2. Sector In Focus Quarterly Update

  • Quarterly Summary
  • Sector Outlook
  • Sector Highlights
  • Main Sector Indicators
  • Top M&A Deals
  • M&A Activity

3. Competitive Landscape

  • Highlights
  • Top pharmaceutical Enterprises
  • Top pharmaceutical Manufacturers
  • Top pharmaceutical Exporters
  • Top 10 Listed Companies
  • Top Listed Companies

4. Companies In Focus

  • Shanghai pharmaceuticals Holding Co Ltd
  • Nanjing pharmaceutical Co Ltd
  • Huadong Medicine Co Ltd
  • China Meheco Co Ltd
  • Kangmei pharmaceutical Co Ltd

5. Regulatory Environment

  • Governmentlicy
  • Healthcare Reform
  • Sector Reform
  • Anti-Corruption policies

6. Western Medicine

  • Highlights
  • Main Indicators By Segment

7. Traditional Chinese Medicine

  • Highlights
  • Main Indicators By Segment

For more information about this report visit https://www.researchandmarkets.com/research/c8xwqq/china


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Pharmaceuticals

China Custeel Iron Ore Price Index Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "Custeel Iron Ore Price Index Report" newsletter has been added to Research and Markets' offering.


First iron ore index system to fully reflect the iron ore spot market in China

The Study of Iron Ore Mining & Exploration in China helps you:

1. Analyze current capacity, competitors and market opportunities.

2. Identify geographical undersupply or overproduction on a products by product basis.

3. Gain a solid foundation for China iron ore mining cost.

4. Obtain an insight into factors driving the iron ore mining industry.

For more information about this newsletter visit https://www.researchandmarkets.com/research/8bdhgj/custeel_iron_ore


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Iron and Steel

Myanmar Consumer Video Consumption Habits Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "Consumer Video Consumption Habits Report - Myanmar" report has been added to Research and Markets' offering.


Myanmar's media sector is quickly emerging and primarily includes free-to-air and paid satellite. In addition, consumers in Myanmar are starting to watch content online and piracy in the form of black market satellite dishes is wide spread.

The report covers consumer video content preferences across Free-to-air (FTA), Pay-TV, and online platforms based on responses to our in-market survey. In addition, the report provides insights into online and mobile usage alongside content genre preferences. Insights are also broken down by age, gender, and geography.

Key Topics Covered:

1. Executive Summary

2. Myanmar Country Overview

2.1. Demographic and Geographic Overview

2.2. Religion and Culture

2.3. Political Environment

2.4. Infrastructure

2.5. Economic Landscape

2.6. Changing Business Climate

3. Myanmar Consumer Behaviour Survey and Interviews

3.1. Key findings from consumer behaviour survey

3.2. Research methodology and survey demographic profiles

3.3. Quantitative survey results

3.4. Highlights of interviews

Companies Mentioned

  • Asia Group
  • Creation Media
  • Facebook
  • Forever Group
  • Laser World
  • Love Media
  • MPA
  • MRTV
  • MyTel
  • Myanmar Media United
  • Myanmar Post and Telecommunications
  • Nielsen
  • Ooredoo Myanmar
  • Sky Net
  • Telenor Myanmar
  • Youtube

For more information about this report visit https://www.researchandmarkets.com/research/44rcmc/consumer_video


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services , Video on Demand

Singapore Consumer Video Consumption Habits Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 Consumer Video Consumption Habits Report - Singapore" report has been added to Research and Markets' offering.


Singapore's media sector is developed and includes free-to-air, digital terrestrial television, cable and IPTV platforms. In addition, consumers in Singapore watch content online and piracy is wide spread. The report covers consumer video content preferences across Free-to-air (FTA), Pay-TV, and online platforms based on responses to our in-market survey. In addition, the report provides insights into online and mobile usage of video OTT services alongside content genre preferences and spending habits. Insights are also broken down by age and gender.

Key Topics Covered:

1. Executive Summary

2. Singapore Country Overview

2.1. Demographic and Geographic Overview

2.2. Religion and Culture

2.3. Political Environment

2.4. Infrastructure

2.5. Economic Landscape

2.6. Regulations for Foreign Investment

3. Singapore Consumer preferences for TV and online video - Qualitative and Quantitative Research

3.1. Research methodology and survey demographic profiles

3.2. Quantitative Research Results

3.3. Qualitative Research Results

Companies Mentioned

  • Amazon Prime
  • BBC
  • Cast
  • Facebook
  • Instagram
  • Line
  • M1
  • Netflix
  • Singtel
  • Snapchat
  • Starhub
  • Toggle
  • Viu
  • Whatsapp
  • Youtube

For more information about this report visit https://www.researchandmarkets.com/research/7htw8b/2017_consumer


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services, Video on Demand

Vietnam Consumer Video Consumption Habits Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 Consumer Video Consumption Habits Report - Vietnam" report has been added to Research and Markets' offering.


Vietnam's media sector is complex and includes free-to-air, digital terrestrial television, free satellite, paid satellite, cable and IPTV platforms. In addition, consumers in Vietnam watch content online and piracy is wide spread.

The report covers consumer video content preferences across Free-to-air (FTA), Pay-TV, and online platforms based on responses to our in-market survey. In addition, the report provides insights into online and mobile usage of video OTT services alongside content genre preferences and spending habits. Insights are also broken down by age, gender, and geography.

Key Topics Covered:

1. Executive Summary

2. Vietnam Country Overview

2.1. Demographic and Geographic Overview

2.2. Religion and Culture

2.3. Political Environment

2.4. Infrastructure

2.5. Economic Landscape

2.6. Regulations for Foreign Investment

3. Vietnam Consumer preferences for TV and online video - Qualitative and Quantitative Research

3.1. Research methodology and survey demographic profiles

3.2. Quantitative and Qualitative Research Results

Companies Mentioned

  • Facebook
  • Instagram
  • SCTV Cable
  • Snapchat
  • Youtube

For more information about this report visit https://www.researchandmarkets.com/research/hkdjg8/2017_consumer


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services , Video on Demand

Laos Consumer Video Consumption Habits Report 2017 – Research and Markets

DUBLIN--(BUSINESS WIRE)--The "2017 Consumer Video Consumption Habits Report - Laos" report has been added to Research and Markets' offering.


Laos' media sector is complex and includes free-to-air, digital terrestrial television, free satellite, paid satellite and cable platforms. In addition, consumers in Laos watch content online and piracy is wide spread.

The report covers consumer video content preferences across Free-to-air (FTA), Pay-TV, and online platforms based on responses to our in-market survey. In addition, the report provides insights into online and mobile usage of video OTT services alongside content genre preferences and spending habits. Insights are also broken down by age and gender.

Key Topics Covered:

1. Executive Summary

2. Laos Country Overview

2.1. Demographic and Geographic Overview

2.2. Religion and Culture

2.3. Political Environment

2.4. Infrastructure

2.5. Economic Landscape

2.6. Changing Business Climate

3. Laos Consumer preferences for TV and online video - Qualitative and Quantitative Research

3.1. Research methodology and survey demographic profiles

3.2. Quantitative Research Results

3.3. Qualitative Research Results

Companies Mentioned

  • Facebook
  • Instagram
  • Snapchat
  • Youtube

For more information about this report visit https://www.researchandmarkets.com/research/j9xdgj/2017_consumer


Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Televisions and Television Services , Video on Demand